Where does the truth lie? When trying to convince an audience, people who seek power use their influence to shape others’ perception of truth. Similarly, when hunting, a hunter creates an artificial truth by mean of false sounds, smells, and visuals to lure the animal into range. A game call is the device that mimics the sound of animals, making the prey perceive something that is familiar but not real, and drawing it toward the hunter. This video combines artificial and recorded everyday sounds with diverse video sequences that shift and gradually intensify in rhythm and quantity of audio and visual stimuli, creating an environment overloaded with contradictory information which emulates our media-saturated way of life.

There are six of us, we are one family. We answer a series of common questions and gradually our answers intertwine and our identities blend with one another, creating an ambiguity between what one knows and perceives.

Movement and time. Keeping things whole. 

This is an investigation of the self. Accompanied by 5 photos, these moving and still images portray the representation of my presence through parts of me as well as my absence. 
The project is a process of looking closely at myself, trying to translate what I see and feel, suggestions of what is not there rather than what is.

music by Nicole Hale

 

This video investigates the feelings and anxieties associated with a traumatic neck injury. The separation between the body and mind and the different ways in which they cope with the trauma.

 

Time is continuously moving and in this video it alternates between the past and present, merging the two. 

music by Nicole Hale

 

There are parts of myself that I do not want to erase and there are events I would never want to reverse. I was adopted from China but raised in New York City; I often feel that I am walking in between. I am from both. This piece addresses the questions and feelings I have about myself.

music by Nicole Hale

 

Throughout my life I have been asked these questions over and over. These are real conversations I have recreated to show my numerous encounters with strangers and the perceptions they have of me. 

 

Ambiguity, movement, and change.